Thursday, January 17, 2013

New "Standard" World

Here is a run down of the new Standard in the world of valor. The brilliant minds at GayMesh, know known as Quark, (they released an "update" that said it was "bug fixes", thus far the only thing that changed was their new lame name) have thought it best to throw out "Vintage Valor" in favor of the new standard. Yeah, that's a great idea, throw out everything that made you a must have on hand held devices. Brilliance at last!
Not.

Keep in mind folks, these are just my personal opinions, I don't like the bait n switch, it pisses me off. 

Anyway, as I was saying, the new Standard Valor worlds, further known as Standard, mimic the Speed Worlds they brought in around the same time.

I'm not discussing Speed worlds in this area, that will be a whole other rant of complaints and praise for another day kids.

Here is the rundown for Vintage players to grasp the new standards.

What they kept the same:
- Basic city growth and functionality
- Troops damage, training time and troop farm cost
- Guilds hierarchy, forums and diplomacy
- Player cap rules
- Market
- Academy
- Rally Point
- Fortune wheel prize sizes (really? Can we please change this to make it worth it later on in the game??)
- Quests
- and of course purchasable perks in the store

What changed:
- Portal (Details)
- Medals or Trophies (Details)
- Map (Details)
- In game Chat is gone (thank the Gord)
- User defined toggle options (Details)
- Barbarian Cities capture w/o scholar (Details)
- Farming (details)
- World sizes (Details)
- Competition based "end game" (rant I mean details)