This section covers the Spoke Wheel design where you cap, cluster and branch to expand quickly.
The design of your kingdom is important as you grow and conquer cities. I cluster my cities for ease of defense and growth, pairing a Main City with both a Defensive and Offensive city. I usually conq a 4th to be versatile, grow scholars and assist with Defense in my first cluster and Atk in my second cluster and then alternate. As my cities grow I eventually open the academy in all to assist with scholarship contribution, but initially I market resources to my main city and grow them there.
Everyone starts with the Main City, you have a nice mix of def and atk, open your Academy, and Rams. I typically don't train Ballistas until my 3rd city. I try and max out my buildings in my first city, but I grab my second city as soon as I can grow 2 Scholars.
From my main city I grab the best looking largest city near my main city within 6 to 8 grids away. This second city is always my defensive city. I grow only Lancers, Sentries and Guardians. I max my Barracks and Stable, Wall, Warehouse and Farm I keep my resource buildings around 25 to 30. If the acad isn't built I don't build it until I've got a good solid troop base.
My third city is offensive atk troops, Zerks, Scouts and Knights. I usually research Ballistas at this point mainly to Crop Barbies. City 3 is in the opposite direction of city 2 on the other side of city 1. It is 6 - 8 grids away from main city. City #4 is used as both a scholar city and Defensive. Again, this I alternate this 4th city between Atk and Def in each cluster of cities.
Once you have your cluster, branch out to a new area. This 5th city is your new Main City. I use it as a foothold to a new area. I typically conq a barb or inactive player city close to acad lvls. Less work and res put into it the better. Build troops as if it were ur main city, then cap a city for defense nearby and so on and so forth.
Everyone does it differently, I have found it very helpful to have a mass of specific troops that I can send as a "nuke", a "city breaker" or as support to my other cities and or guild mates.
Showing posts with label Ballistas. Show all posts
Showing posts with label Ballistas. Show all posts
Sunday, November 20, 2011
Saturday, November 19, 2011
Scholars, Rams & Ballistas
Scholars:
To take over a city you need a scholar. You only send one scholar in each wave, it won't take more loyalty if you send two, so only send one per wave. Each time your scholar hits it will take off 20 to 30% of the loyalty in your target city. You keep hitting it until the loyalty is 0% then the scholar stays there, your loyalty jumps from 0 to 25% and the city is now yours. Each worlds loyalty returns at a different rate so view the world info for more on loyalty. It will typically take two scholar hits after a city is newly conqurerd to re-conquer it. Its a safety mechinism built into the game to be fair. When you are conqurering a city you can't tell if anyone else is hitting it unless you pay attention to the loyalty going down, if your last strike left the loyalty at 50 and your next one conqurers it you know someone else has been hitting it and is probably pissed :) You will need to go into the report to go into your new city as it takes the server a second or two to register that your city is conqurerd. If you are in war, you may notice immidately that there are incoming, this maybe launched before you conqurerd your city, so don't panic. Seek assistance from your guild to support your city with troops and defend it. You can rename your city once for free by going into the city hall of that city and renaming it as you did your main city. If you want to change it after that it'll cost you 50 gold so make sure you like it.
Rams:
They are the slowest to walk anywhere next to the scholar, and they are useful when taking down walls. Your prey will get a Wall Bonus, a % of troops killed per wall level. Your rams land just before your troops do, so your victim's wall bonus is based on the level of wall AFTER your rams land.
Ballistas:
Ballistas are as slow as Rams, and can take down any building in your target's city hall except the hiding place. **Note when using Ballistas to take down walls they land at the same time as your troops so your victim's wall bonus will be applied at the level it was when your wave hits. When in war and you are taking out an enemy, or assisting in taking out an enemy you can cripple your enemy by ballista-ing his Farm, Wall or Academy. Just remember that what ever you knock down, you have to rebuild once you conquer, so don't go crazy.
Your rams, ballitas and scholars die easily and are expensive so ALWAYS send support troops to accompany them.
To take over a city you need a scholar. You only send one scholar in each wave, it won't take more loyalty if you send two, so only send one per wave. Each time your scholar hits it will take off 20 to 30% of the loyalty in your target city. You keep hitting it until the loyalty is 0% then the scholar stays there, your loyalty jumps from 0 to 25% and the city is now yours. Each worlds loyalty returns at a different rate so view the world info for more on loyalty. It will typically take two scholar hits after a city is newly conqurerd to re-conquer it. Its a safety mechinism built into the game to be fair. When you are conqurering a city you can't tell if anyone else is hitting it unless you pay attention to the loyalty going down, if your last strike left the loyalty at 50 and your next one conqurers it you know someone else has been hitting it and is probably pissed :) You will need to go into the report to go into your new city as it takes the server a second or two to register that your city is conqurerd. If you are in war, you may notice immidately that there are incoming, this maybe launched before you conqurerd your city, so don't panic. Seek assistance from your guild to support your city with troops and defend it. You can rename your city once for free by going into the city hall of that city and renaming it as you did your main city. If you want to change it after that it'll cost you 50 gold so make sure you like it.
- Scholar Trains: If you land 4 scholars, no matter if they are all from you or you have help from guildmates, and they land within 15 min of one another (usually less is better) you can effectively conquer a city with the 4 hits. The larger your Scholar Crew is the more loyalty seems to take off so send plenty of support troops with each wave. Its good to keep two extra scholars on hand in addition to any scholars you need to do your conquering to set up trains - helping out your guild mates they will in turn help you out typically
Rams:
They are the slowest to walk anywhere next to the scholar, and they are useful when taking down walls. Your prey will get a Wall Bonus, a % of troops killed per wall level. Your rams land just before your troops do, so your victim's wall bonus is based on the level of wall AFTER your rams land.
Ballistas:
Ballistas are as slow as Rams, and can take down any building in your target's city hall except the hiding place. **Note when using Ballistas to take down walls they land at the same time as your troops so your victim's wall bonus will be applied at the level it was when your wave hits. When in war and you are taking out an enemy, or assisting in taking out an enemy you can cripple your enemy by ballista-ing his Farm, Wall or Academy. Just remember that what ever you knock down, you have to rebuild once you conquer, so don't go crazy.
Your rams, ballitas and scholars die easily and are expensive so ALWAYS send support troops to accompany them.
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